IMULTRAKILLINGIT
An autonomous FPS agent that combines hybrid path planning, real-time combat decisions, and fault recovery to complete ULTRAKILL levels.
Projects
AI, full-stack, and computer vision projects built to solve real problems.
An autonomous FPS agent that combines hybrid path planning, real-time combat decisions, and fault recovery to complete ULTRAKILL levels.
A standalone ULTRAKILL mod with a live P-rank progress HUD, enemy tracking, customizable rank targets, and optional through-wall ESP.
A configurable BepInEx assist toolkit with native parry-window detection, per-weapon controls, ESP, movement tools, and automated patch validation.
A competitive Pokemon agent with validated tool use, an ETL pipeline, battle simulation, and sub-two-second average responses.
An award-winning collision detection and avoidance system using real-time computer vision and a lightweight telemetry API.
A full-stack social experience with secure authentication, PostgreSQL-backed data flows, validated forms, and animated interfaces.
A Java rhythm-platformer recreation with three playable levels, multiple movement modes, portals, jump objects, and practice checkpoints.